Use your coding and game dev skills to create mods, plugins, tools, and small games players actually want — and get paid by servers, creators, and players who need your work.
Use this module as your roadmap: choose your tech stack and game, build real projects, ship them, get paid, and slowly transform your dev skills into an online income machine.
$10K+
Your Goal
Ways you can use game-focused programming/dev skills to make money
Minecraft server plugins, Roblox scripts, FiveM scripts, modded content
Quality-of-life tools, automation scripts, simple UI systems
Roblox games, small indie games, prototypes
Rank systems, mini-games, shops, GUIs for servers and dev teams
Many talented builders and creators can't code and are happy to pay someone who can
Servers and projects need unique features to stand out (mini-games, systems, shop GUIs, etc.)
Good plugins or tools can be sold many times if the platform allows it
Dev skills compound over time and are valuable far beyond games
User-generated game platforms and modding communities are huge. Players want new ways to play; server owners and creators want unique features; and few people are willing to dig deeper into scripting and code.
Make concepts become working, playable systems
Build new mini-games and systems
Create plugins that save people time
Need ranks, shops, cosmetics, mini-games, and custom systems
Need scripted interactions, triggers, and mechanics
Want quality mods that improve gameplay (within the rules)
Need tools or scripts to support their content
For servers/creators who need specific features
For servers or teams needing continuous development
Via allowed marketplaces to multiple buyers
For working on games/experiences that make money
Step-by-Step with Mods & Dev
Pick one main dev track to focus on first
Platform Options:
Then decide your lane:
Build tiny features, not full games
Take your best 3–5 features/small systems and polish them
Create a portfolio page with:
Pick one to start (you can stack them later)
Join communities and start posting your offers
Build reputation, raise prices, and scale income streams
For each project:
Your $10K+ can come from:
(Always respect the game's ToS; avoid cheats and exploit development)
Start with the basics and add tools as you need them. Focus on building first, optimizing later.
Saying "I can build anything" then getting stuck
Fix: Only accept work you're confident you can handle; underpromise and over-deliver
Client keeps asking for "one more feature" for free
Fix: Agree on a clear feature list, timeline, and revision rules before you start
Days of coding for a tiny payout
Fix: Start small, but increase rates fast as you understand your effort and demand
Rushed code that's hard to update or debug
Fix: Keep things organized, comment where needed, and avoid huge "god files"
Writing code that causes lag or crashes
Fix: Learn basic optimization patterns; test under realistic conditions
Creating cheats, exploits, or infringing content
Fix: Stick to legit, ToS-compliant systems that enhance gameplay, not ruin it
Mods/Dev Launch Plan - Use this as a 7-day start plan
Choose your main platform and language (e.g., Minecraft plugins in Java, Roblox Lua, etc.)
Make a list of 5–10 feature ideas that servers or players might want
Pick 2–3 small features and build them as practice (simple command, mini-game, menu, or QoL tool)
Clean them up and test them thoroughly (no obvious crashes/bugs)
Create a portfolio page with features listed, short descriptions, and screenshots or demo videos
Join 2–3 high-quality dev communities for your platform
Write your offer blurb: "I build [type of systems] for [platform]. Here are examples + how to contact me."
Respond to a few "looking for dev" posts that match your skill level
After the first week, review: What you built, where you posted, and any interest or replies you got
Mods & Game Dev Work
To Aim for $10K+ with Mods & Dev
(Ambitious stretch goal, not a guarantee)
Learn, Build, and Ship Small Features
Goal: Land at least one small paid project (even if low-priced) to learn the process
Get Real Clients & Improve Your Systems
Goal: Multiple real projects done, stronger portfolio, clearer pricing
Specialization, Packages & $10K+ Path
Remember: You might not hit $10K right away doing dev work, and that's okay. What matters is that in 90 days, you can go from "I know a bit of code" to "I have a portfolio, I've shipped real features for real clients, and I know how to find more work." That's the foundation you build bigger numbers on.
Mods, plugins, and game dev work let you turn your coding and problem-solving skills into something people can actually play — and pay for.
Choose your platform and build real, working features
Assemble a portfolio and get your first paying projects
Refine your systems, raise your prices, and slowly stack commissions, sales, and dev roles toward $10K+